

The inclusion of Elysian Island in these files suggest this was one of the possible areas of the port to be hit during this heist. Static files found in the heist DLC folder contain areas where heists take place. These audio instructions are hosted by an unknown character, the same character voicing the beta Prison Break - Riot Vans mission. Another set of audio clips suggest another heist was scrapped before the release, this time involving stealing drug shipments in the Port of Los Santos using the Cargobob, multiple missions involving ambushing moving targets using a sniper team and other vehicles, and raiding the Clucking Bell Farms chicken factory and loading drug shipments onto trucks.Another setup mission involves planting explosives on substations around the city, ready to be triggered during the final heist, in order to bring power down during the bank robberies.One of two setup missions are also referenced in audio files, including one involving stealing Seasharks and dropping them off in the LS River.These audio files show that the Fleeca branch on Vespucci Boulevard was one of the three banks to be hit. Interior models of the smaller, inaccessible, franchises of Fleeca banks exist in the files. A huge number of audio files suggest major changes were made to the Fleeca Job, wherein the final heist consisted of raiding 3 banks.Other parts of the audio files include Lester hosting another heist/heist setup which involves stealing a chopper from the LS Naval Port.It is likely his role in the heist was deemed unnecessary, but also sexually inappropriate, and as such the final heist involves simply hacking into the vault.


To distract Joseph, the players seduce him, performing sex acts, such as "spooning". Here, the players steal his bank pass/card in order to clone it, which will allow them to gain access to the vault in the final heist. Another setup mission involved tracking down a bank manager, under the name of Joseph Whites, aka "Casanova", and tailing him back to his apartment.His role in the heist suggests he was replaced by Avi Schwartzman, who uses the same voice as Melvin. These clips suggest the player had to track him down by avoiding "phantom signals" and following the correct one Lester gives them. A setup mission involved locating and capturing a character named Melvin Andrews.2 setup missions were cut from the Pacific Standard heist:.Multiple other audio bank files suggest beta heists/heist setups were in development but cut from the final update:.The audio files are of the heist leader, a different character, who was eventually replaced by Agent 14, who went on to instruct the entire heist. It was originally planned to be one of the setups for the Prison Break setup as part of the Heists Update, but went unused. Prison Break - Riot Vans was a heist setup cut from GTA Online.The player(s) must go to a drug deal taking place in a parking garage in Little Seoul, and would go to check the GPS of a Boxville, guarded by enemies, to get a location of the enemy. It would have been available for 1 to 4 players, and is overall very similar to The Los Santos Connection. Lines of Coke was a mission cut from GTA Online.Instead, they would have to choose to play as a gang member or a cop (referred to as "Clans" in the old menu screenshots), in a similar way as the multiplayer characters in Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories. The players couldn't create their own characters like in GTA Online. One of the main differences between GTA Online and GTA V Multiplayer was the lack of the Character Creator. Players would have to choose a gang member/cop model, each with a defined name, similar to the multiplayer characters in Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories. The only known game mode was some sort of "Territory War" between gangs of Los Santos and the LSPD. According to some early development screenshots from Steven Walsh's website, Grand Theft Auto Online was originally meant to be a multiplayer mode similar to Grand Theft Auto IV Multiplayer, and was unlikely to be treated as a separate game like GTA Online.
